Hello =D

S for Squad is a 2D game made in 72h for the Ludum Dare 46. The theme was "Keep it alive".

Your objective is to rescue all the hostages on a level and get them to the helicopter safely.

Controls

-> Move the character with arrow keys or WASD/ZQSD

-> Press escape to change the music volume

Actions

-> Change target

-> Shoot the selected enemy

-> Heal the player

-> Prevent the hostage from taking damage

Team

-> Asue : game developer

-> Emperor Of Paradox : graphics

-> Oxalotte : composed all the musics, level-design

Download

Download
PostJamVersion-S-For-Squad.zip 46 MB

Comments

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Really good job !

It's pretty polished and It looks really nice.

They are a few things that could be improved though. I feel like having to spend all your movement points before doing an action is a bit annoying.

It's a bit hard to know who I'm targeting (but it's usually who I think I'm targetting so good job on that ! Just need to be a bit clearer visually).

Another little thing that might seem stupid but I feel like the doors should contrast more with the rest of the assets. I was ignoring them at first, forgetting doors where a thing :D

Anyways, very great job ! You have done an impressive work in 3 days ! They are a lot of things to be loved !  The game reminds a bit of Hotline Miami in its artstyle and the character design is really well done.

Great game !

(+1)

Thank you for the advices ! ^u^

(+1)

Hi, thank you for your feedback =D

The movement and combat system is a bit messy at the moment, I'm thinking about improving it in new updates.

In relation to the doors : there's supposed to be an animation when you pass through, I didn't have time to implement it x)