S for Squad
Hello =D
S for Squad is a 2D game made in 72h for the Ludum Dare 46. The theme was "Keep it alive".
Your objective is to rescue all the hostages on a level and get them to the helicopter safely.
Controls
-> Move the character with arrow keys or WASD/ZQSD
-> Press escape to change the music volume
Actions
-> Change target
-> Shoot the selected enemy
-> Heal the player
-> Prevent the hostage from taking damage
Team
-> Asue : game developer
-> Emperor Of Paradox : graphics
-> Oxalotte : composed all the musics, level-design
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Asue, Oxalotte, EmperorParadox |
Genre | Strategy |
Made with | Unity |
Tags | 16-bit, 2D, Ludum Dare 46, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Download
Download
PostJamVersion-S-For-Squad.zip 46 MB
Comments
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Really good job !
It's pretty polished and It looks really nice.
They are a few things that could be improved though. I feel like having to spend all your movement points before doing an action is a bit annoying.
It's a bit hard to know who I'm targeting (but it's usually who I think I'm targetting so good job on that ! Just need to be a bit clearer visually).
Another little thing that might seem stupid but I feel like the doors should contrast more with the rest of the assets. I was ignoring them at first, forgetting doors where a thing :D
Anyways, very great job ! You have done an impressive work in 3 days ! They are a lot of things to be loved ! The game reminds a bit of Hotline Miami in its artstyle and the character design is really well done.
Great game !
Thank you for the advices ! ^u^
Hi, thank you for your feedback =D
The movement and combat system is a bit messy at the moment, I'm thinking about improving it in new updates.
In relation to the doors : there's supposed to be an animation when you pass through, I didn't have time to implement it x)